Manoeuvring the cars is surprisingly satisfying as they all respond in the way that you would expect them to with no signs of unnecessary under or over steer. New cars are unlocked over time as you complete story missions, side quests and other miscellaneous actions but the standard police cars suffice most of the time. One minute you might be on the verge of busting some criminals, only to be tasked with flying round a forgettable circuit for a few minutes which breaks any sort of pacing and structure.Īs traffic cops, you gain access to an increasingly expansive collection of cars which vary from the standard undercover saloon car to the insanely fast jumped-up racing hatchbacks. Not only is this a possible explanation for tighter police budgets these days, but it is also a completely weird side activity. As already mentioned you follow two traffic cops whose duty it is to charge around chasing down and detaining road-bound criminals who are part of a syndicate which is corrupting the whole city.Īs expected, your line of duty sees you engaging in high-speed pursuits, completing tactical manoeuvres and for some extraordinary reason you also get to compete in races whilst on duty. Firstly though let’s delve deeper into the story line which is extremely farfetched.
But is this just your average marketing person going wild after reading the latest Oxford English Dictionary, or does it deliver on its promises?įor those of you who went with the former option then pat yourselves on the back because Crash Time 4 falls well short of what it promises to deliver. Being more than your average racer, the PR spiel for the title boasts ‘brutal, bone crunching physics’ along with ’40 high octane…fully destructible cars’.
Such a title that has released now is Crash Time 4: The Syndicate which offers up classic racing mayhem with a twist.Ĭourtesy of developer Synetic and publisher DTP Publishing, Crash Time 4 is an open-world racer that follows the adventures of two traffic cops who try to bring down an underground ‘syndicate’ running riot across the city. The problem being that there’s a reason for them releasing now they’re not usually that good. Granted it’s never great at this time of year but we usually get at least one good title to keep us going and this year hasn’t really provided us with that.Īs expected, we see a slew of half-baked titles launch that would get forgotten in the midst of stronger franchises and IP’s if they were released at any other time. So here we are in 2012 right in the middle of what must be one of the worst years for releases for the summer.